I’m just staring to understand the applications/technologies underpinning what’s being called augmented reality. Lots of fun, amazing to see and a high potential for use in education. I had seen some of this stuff before but didn’t quite get it even though it’s been around for a while. I’m not drawing parallels or comparisons to (immersive) 3d virtual worlds as I think that they are a different application of (augmented) reality (or do you think they should be considered in the same genre of application?) I’m interested in the application of this in education and how it might support authentic learning experiences that help build students’ understanding.
Here’s a video of a demo of a free (cross platform) application from ARSights to take you on a tour (via a collection of models linked in Google Earth) of some of the significant landmarks around the world on your desktop. All you need is the marker (use the same cutout for all models) and a camera connected or built into your computer. You can also download the models from via Google Earth and view them at your leisure
Having someone demonstrate an application to me (drum sequencer) I’m starting to understand that there could be significant educative value of this technology. Basically it’s a visual marker recognition system that uses a camera to ‘read’ a marker (a bit like a QR code) that then overlays a 3D image of the object on the card that is viewed on the computer screen. These can moved/shifted around to change the output of the sequence, a little like the concept of siftables demonstrated during a TED Talk by David MerrillThe interactivity is important to note, as it adds a another dimension to this technology as suggested by this quote from d-touch website:
“The distinctive feature of d-touch, compared to similar systems, is that the markers can be visually designed to convey meaning to people. By allowing the creation of markers that support interaction both visually and functionally, d-touch can enhance most applications normally supported by visual markers, including interactive guides, mobile service access, mobile games, interactive story telling systems and augmented reality applications that have broad visual appeal and are not constrained to ugly glyphs.”
The video below shows a demo from d-touch and a drum machine ‘reading’ the markers to play a sequence.
These technologies is also being developed for mobile devices with some clever and useful applications. The demo below is nearly too cool to believe!
There must be any number of possibilities for education, eg. 3D models for architecture, medicine, chemistry, biology, etc. Are you aware of any other demonstrations/applications of this type of technology in education that you could share? … and what of uses for mobile devices?